HOW IT WORKS
Three rules. No exceptions.
CHOOSE YOUR ERA
Six historical periods modelled on real conditions: prices, laws, social order, and survival pressures. One slip and the locals will notice.
ACT AND SURVIVE
Type any action in plain English. The Occam's Razor Engine classifies it, weighs the odds, rolls the dice, and narrates the consequence.
NO PLOT ARMOR
Death is permanent. Every run ends. The only question is how many days you survive — and what legend you leave behind.
EXAMPLE TURNS
Every action has a consequence.
> ask the innkeeper for work
You approach the stout keeper of The Crossed Keys, cap in hand. After a long appraising look he sets you to hauling ale barrels from the cellar. By evening you have earned a penny and a bowl of pottage — enough to see the night through.
― SUCCESS
> attempt to pickpocket the merchant
Your fingers close on the purse strings but the merchant turns too quickly. His shout brings two apprentices running. You bolt, losing your hat in the alley and gaining only enemies.
― FAILURE

HALL OF THE FALLEN
The bravest runs, ranked.
EXPLORE
More ways to play.
LEADERBOARD
The fallen are ranked by days survived. See who lasted longest across the centuries, what legends they earned, and what killed them.
VIEW HALL OF THE FALLEN →
THE CHRONICLE
After death, your run is illustrated as a six-panel chronicle. AI-generated panels capture the key moments of your time-lost life.
SEE AN EXAMPLE →
SPECTATOR MODE
Watch an AI player navigate history in real time. Five distinct personalities — each with their own fatal flaws.
WATCH LIVE →
YOUR LEGACY
Every run you have ever played, ranked and catalogued. Your death cards, your legends, your longest survival.
VIEW PROFILE →